![]() If they not suspicious of any of your Minions, it is probably best to keep them alive. Be patient, and listen to what the good players are saying.In Sects & Violets, any way that you can reduce the amount of information that the good team has received by the time that the final day comes around will be helpful. A Witch, Pit-Hag or Cerenovus that is guaranteed to act each and every night can be an incredible boon for your team, either causing good player after good player to lose their ability by dying ( Witch and Cerenovus) or to lose their ability by becoming a different character ( Pit-Hag). Killing them yourself guarantees that they get to keep their ability for the rest of the game. If your Minions die during the day, then they lose their ability. If you kill your Minions at night, they keep their ability. Kill your Minions as early as possible. ![]() If a dead Minion becomes drunk or poisoned, they lose their ability until they become sober and healthy again. If a dead Minion becomes a non-Minion character, they no longer poison a Townsfolk and have no ability.All Minions killed by the Vigormortis keep their ability and poison a Townsfolk, not just the most recent.The Storyteller chooses which of the two Townsfolk is poisoned. One Townsfolk per Minion will always be poisoned this way, as neighboring Outsiders, Minions, or Travellers are skipped. If the Vigormortis dies or otherwise loses their ability, then those players become healthy again. Somewhat like the No Dashii, the dead Minion’s closest clockwise or closest counterclockwise Townsfolk becomes poisoned, even if they are dead.The Witch, Cerenovus, and Pit-Hag still act each night. Every time the Vigormortis kills a Minion, they die but keep their ability for as long as the Vigormortis remains alive.The Vigormortis kills their own Minions, but those Minions keep their ability. Minions you kill keep their ability & poison 1 Townsfolk neighbor.
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